Tag: meta

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  • A Rules Clarification

    James was asking about chaining advantages. I don't see anything about not being able to use series of advantages. *tl;dr version:* I think the RAW strongly implies you can combine maneuvers and advantages. If someone is being abusive about it (and …

  • Using this Steel City wiki

    h3. This Wiki, This Steel City I have not touched much of this page. I started under the assumption that the [[Home Page]] was going to be the real starting point. However, if you need to start elsewhere, [[Steel City]] is a good page. Pay attention …

  • Unresolved issues

    AKA the "This will never come back to haunt them, I'm sure" page. Feel free to add any questions that you want answered. * It's not clear to me that Volt has any idea that he now has the Clark Kent Field power. It's possible that his whole electrical …

  • People We've Met

    Just a place to put names of people we've met. Some of them will point to character writeups; some won't. In general, I'm not putting supervillain names on the list, though I might change my mind about that. *Dr. B. Aronofsky*, ER doctor *Dr. B.*, …

  • Rules Clarifications and House Rules

    h3. House Rules and Character Creation See this page: [[Character Parameters | Character Creation]] Unlike your tradition M&M game, advancement in this one is slowed: 30 XP per level. That way I hope I can get a handle on levels and such before …

  • Character Parameters

    Power Level 10, 150 points. Characters totally flexible for the first five sessions, because this is a new game system for us: you can rewrite the character if you discover that there's a more sensible way you should have written it. In fact, I suggest …