SAT Agent (Generic)
PL 5 — this is an active response agent. There are also armored agents (in MAX armor but as of the start there are fewer than 6 suits in the city. (Assume half are working and the others are under maintenance.) The city hasn’t had a supers problem, so it has no suits of the more powerful Supermax armor.
Attributes and Combat
|AGL||2||Fort||4||Guns +5||varies by weapon|
Assessment, Benefit (Security Clearance), Close Attack 2, Equipment 10, Teamwork
Athletics 5 (+7), Deception 4 (+5), Expertise: SAT Agent 4 (+5), Expertise: Tactics 4 (+5), Insight 4 (+5), Intimidation 4 (+5), Investigation 2 (+3), Perception 4 (+5), Persuasion 2 (+3), Ranged Combat Guns 4 (+5), Technology 3 (+4), Vehicles 4 (+5)
Combat Dress Uniform Combat Armor (Impervious Protection 4, Immunity 3 (Gold, Gas effects, Heat); Quirk 2: Bulky (Dodge and Parry reduced by 1 each), Integrated Ops Helmet (Commlink, Computer, GPS, Seses 3 (Direction Sense, Distance Sense, Low-light Vision), 35 points of other equipment.
Responsibility Chain of command
Prejudice or Esprit de Corps Better than everyone, but especially looks down on UNTIL
- Doing Good