Gator

Description:

PL 10, Transformed human (Brick)

Stats

STR 9 Parry +8 Init +4 Damage
STA 10 Dodge +8 Claws & teeth (penetrating 3) +8 +12
AGL 4 Toughness +14 Unarmed +8  9
DEX 2 Fortitude +12    
FGT 8 Will +6 Unarmed +6 0
INT 0        
AWE 2        
PRE 3        

Advantages

All-out Attack, Chokehold, Fast Grab, Improved Grab, Improved Hold, Improved Trip, Power Attack, Prone Fighting

Skills

Athletics 6 (+15), Intimidation 6 (+9), Perception 4 (+6), Ranged Combat: Thrown 4 (+6), Stealth 4 (+8)

Powers

Aquatic Immunity 1 (Drowning), Movement 1 (Environmental Adaptation—Aquatic), Swimming 6 (30 MPH)
Armored Hide Impervious Toughness 8; Protection 2
Claws/Teeth Strength-based Damage 3, Penetrating 3
Lizardlike Regeneration 5; Senses 2 (Low-light Vision, Olfactory Tracking )
Tail Extra Limb 1, Reach on Strength Damage, Enhanced Advantages 1 (Improved Trip)

Complications

Motivation—Greed Gator is just trying to earn a living and have fun doing it.
Prejudice Strange appearance.
Quirk—Carnivore Must consume large quantities of raw meat as part of his basic diet
Temper—Bloodlust Gets lost in battle and easily succumbs to bloodlust

Cheat Sheet

All-out Attack Trade active defense for attack bonus.
Chokehold Suffocate an opponent you have successfully grabbed.
Fast Grab Make a free grab check after an unarmed attack.
Improved Grab Make grab attacks with one arm. Not vulnerable while grabbing.
*Improved Hold +5 circumstance penalty to escape from your holds.
Improved Trip No penalty for the trip action.
Power Attack Trade attack bonus for effect bonus.
|Prone Fighting
No penalties for fighting while prone.
Bio:

Gator

Steel City kipling