Captain Oblivion


PL 10, Transformed Human


STR 4 Parry +10 Init +3 Damage
STA 8 Dodge v+10 Disintegration Touch +10 +10
AGL 3 Toughness +10 Unarmed +10 +4
DEX 3 Fortitude +10  
FGT 8 Will +9  
INT 4  
AWE 6  
PRE 4  


Assessment, Close Attack 2, Defensive Attack, Diehard, Improved Disarm, Inspire 2, Taunt


Acrobatics 4 (+7), Athletics 5 (+9), Deception 5 (+9), Expertise: Steel City Music Scene 6 (+10), Expertise: Streetwise 4 (+8), Insight 6 (+12), Intimidation 6 (+10), Perception 6 (+12), Persuasion 6 (+10), Stealth 2 (+5)


Disintegrating Touch Damage 10 Linked to Weaken Toughness10 (Resisted by Fortitude; Affects Objects, Progressive)
AE: Deflect 10,
AE: Burrowing 5, Penetrating
Immunity 5 (Alteration Effects)
Impervious Toughness10
Protection 2
Senses 1 (Danger Sense)


Motivation—Greed and Chaos Captain Oblivion is out to show that world that everything is meaningless, that there is no order in the universe… and make himself rich at the same time.

Power Loss If he can’t touch anything with his right hand, he can’t use his Damage/Weaken array.
Relationship Epiphany Jones.

Cheat Sheet

Assessment Use Insight to learn an opponent s combat capabilities.
Close Attack +1 bonus to close attack checks per rank.
Defensive Attack Trade attack bonus for active defense bonus.
Diehard Automatically stabilize when dying.
Improved Disarm No penalty for the disarm action.
Inspire Spend a hero point to grant allies a +1 circumstance bonus per rank.
Taunt Use Deception to demoralize in combat.

Captain Oblivion

Steel City kipling